** CAMPAIGN
MODE: FIRST MISSIONS **
After clicking "PLAY" on the main menu, you will get to choose between
three game modes. Select 'Campaign' to start your 25 missions long
journey from a total novice to a true hotel baron.
Next screen is a map which allows you to choose a location for your
hotel. Location is of great importance as different type of areas face
different volumes of tourism, have varying purchasing power levels,
employment costs, crime, and so on. You can browse these different area
characteristics by selecting one from the drop-down list above the map
or by clicking the arrows on the side of the map.
In theory, you would like to aim for a low property value area (which
you would get cheaply!) with high traffic volume and purchasing power,
yet low employment cost, low crime and non-existent seismic activity
(for lowering the probability for natural disasters). In practice, it
will be difficult to find an optimal area, so you will need to
compromise your decision.
Once you've selected a suitable area, you will get an area summary
summarizing the characteristics and the key advantages as well as
drawbacks of that particular property.
Now everything is ready for the start of a flourishing and highly
profitable hotel business! First, you're asked to name your hotel and
set the initial price. Select the name carefully - that's the
cornerstone of your hotel brand! Pricing is something you are able to
adjust at any given point later on, the default is $35 per one night.
So here we go; the first mission briefing! It says "build a 3-storey
hotel building". When you first start the Campaign mode, there isn't
anything but the construction of two floors. You will need to build at
least one extra floor on the top of the existing two, and finalize the
construction.
Add floors by clicking the blue arrow on the top of the hotel - or
alternatively, hold the left mouse button and drag your mouse upwards
above the hotel building - but be aware of the building costs. Each
added floor costs you money and you will not want to spend too much at
this early phase. Here in the tutorial we have built three extra floors
on the top of the existing ones, which makes our hotel building
consisting of five floors. On the right side of the screen, you have a
"building" sheet, which in fact is a store where you can buy (with your
game money, not your own ;)) all sorts of stuff to your hotel. Here the
building needs the material used for the facade of the hotel - it's the
most visible part of your offering when customers enter your hotel.
Materials are also costly, so choose wisely. At first, you can select
cheaper wood or slightly higher quality regular clay brick.
Once that is done, the building gets its red brick look, and the game
announces the first mission being completed. Yay, well done!
After each completed mission, you will unlock some new objects,
services or capabilites. The first accomplished mission grants you an
ability to hire employees to your hotel - another requisite for
successul business!
So how do you hire some staff? That can be done from the game's Store,
the same place where you just previously selected the building
material. Open the Store by hovering your mouse over the "open store"
banner on the right side of the screen. Select "staff" and, let's say,
"cleaning" to start from.
The game searches available candidates for cleaning services and you
are able to browse through them and review their age, skill level and
motivation towards the job, as well as the salary requests. Here we
have Barton Willis
who's applying for the job! Barton seems to be 65 years old, has a lot
of energy and can't just chill on the couch on his retirement days so
he wants to be part of your start-up company! Look at his motivation
level, it's sky high! Skill-wise, he doesn't know the latest tricks,
but is a solid performer. Would you hire Barton - it's up to you, but
to me at least this candidate looks rather promising. Salary levels can
vary a lot depending on general employment costs of the area and
individual requirements, but $2,400 doesn't sound too unreasonable from
business management perspective in the beginning when you need to keep
tight expenditure discipline.
At the same time when interviewing Barton, your first guests have
already arrived, a family of four! But oh no, what happens at the door,
all those wallets err people turned away! The game informs about this
with a "business tip" which you will get along the way and those tips
can prove very useful in many occasions. In this case, it seems that
your reception is empty and there's no way these people can even check
in your hotel!
So it's back to the Store >> Staff and this time customer
service
area. I'm sure you can find some skillful and motivated person to hire
as your first customer service expert, and your 2nd employee in total
after Barton of cleaning services.
After the lack of customer service is fixed, your guests can enter the
hotel and you will finally get some $$$ for your hard work and monetary
investment! The child is quite unhappy, though, maybe he's hungry and
tired after a long trip from the airport...
Remember when you set your initial price at $35? You can change this
from the top left corner of the screen, under "key statistics" - or in
case you have closed this window, you may reopen it by hovering your
mouse first to the bottom-right corner which opens a banner menu of
options and clicking the first icon there.
Changing the price can significantly affect the demand, especially when
you're offering is quite limited as it is in this stage. In fact, what
you have is just empty rooms without any furniture, empty yard without
even any plants or trees, a building that looks like a factory from the
50's with not even a snack kiosk in it, and a pensioner with sunglasses
weeping the floors. Would you pay $35 for 20 hours of this? Me neither!
So basically you have two options to accelerate the demand towards your
hotel business: 1) enhance quality of your offering, or 2) cut the
prices.
In the long-term, you should keep enhancing your hotel's quality and
services, which will enable higher pricing and profitability. But in
the short-term, it's much faster to change pricing to find a balance
and grow the number of guests. Here we have set the price at $15 from
$35, which immediately raises the customer volumes looking at that line
of people coming out of the bus!
Speaking of quality, you can monitor your hotel's star rating (0-5
stars), and the components where it's derived from, on the "Quality
rating" sheet. If you have reached the mission 4, which requires you to
acquire your first star, this sheet opens automatically, but you can
open it also from the bottom menu.
Here you can see that you have only "empty stars", i.e. your hotel
rating is zero. Ouch. Below you can see why; for instance, it says that
your "exterior quality" is 0%. You should avoid situation where any of
the four quality components (building, interior, exterior and staff)
gets this down. So let's see what we can do to spice up your yard...
From Store >> Exterior you can select some objects, like
these
simple sunflowers, to make it more lively and cozy. When decorating the
yard, there is three object sizes to buy; small ones like flowers,
plants, trees, medium-sized such as fountains, hot tubs, kiosks, or
large pools etc. The object areas, which are buildable, are highlighted
in green rectangles on the yard. Once you've bought an object, you are
able to move it around or delete it afterwards.
Oops! What's happening now? The game is showing a warning message on
"awful maintenance service". It seems that we have forgotten to hire
some maintenance staff and now the guests are having some problems with
this. There's a sentence in red saying that these "problems have
resulted in Bad Reputation"...
Bad Rep is something you really want to avoid. During Bad Rep your
hotel will face much lower demand than what is the natural, everyday
demand. On the Quality sheet, you will see the remaining Bad Rep time
in days. Also your hotel's fascade is marked with this ugly Bad Rep
sign, eww... not a pretty sight :(
Once you've cleared the Bad Rep and fixed the bottlenecks in your
services, you may more freely proceed with the missions and development
of your hotel business. Remember to check out all the new objects that
you unlock once finishing the missions, like in this case you will get
access to important exterior objects, such as a styled bush and
fountain.
Using these and other objects, we've been able to really boost our yard
quality. Look at this; 80% rating on exterior and 2 stars already for
the hotel as a whole! While that's not exactly a Marriott level of
quality yet, it's a good start nevertheless. The fact that none of
the four areas is at zero quality, and exterior being
excellent,
makes it possible. This is increased the number of visitors as well; a
lof of people checking in all the time!
The building quality having the lowest quality rating, we just upgraded
our hotel from clay brick to stone brick, which gives it a slightly
better look. That said, it's still quite far from a gorgeous glass or
golden hotels, but maybe we'll get there eventually... But now
something unfortunate is happening; the new guests are not checking in,
but turning away and frowning! We have customer service people in
place, so this cannot be the same issue we had earlier. By clicking any
of the customers you will get more information, like the name, age and
wealth of the customer, but also his or her thoughts! For example,
Archie Gonzalez
is saying that there is an awfully long queue at the reception. As our
customer service quality is on a decent level (over 50%), this must be
due to the fact that our hotel is simply full! We are running out of
capacity at this demand level that we are facing.
When capacity is a bottleneck, you can think of three basic approaches
to solve the issue: 1) increase pricing, which lowers demand in volume
yet retaining or even increasing income and profit level due to higher
average revenue per customer (easier said that done!), 2) simply add
floors to your hotel, or 3) add capacity per existing floor.
In our case here, we lowered the price a while a go to $15, but since
then, we've done multiple improvements to the hotel, including
significant exterior improvements and a renewed hotel building. It
might be justified to raise the price back to $35 per night or
thereabouts for this 2-star hotel of ours. This would reduce the number
of customers per day, balancing check-in/check-out ratio so that rooms
are cleared in time for new guests, but a 133% higher price per night
would probably still produce solid revenue despite lowered demand.
Given that price elasticity of demand works out as you want it to, and
that your customers are ready to pay $35 for a hotel of this quality.
You can never be sure, before you test it in practice!
The second option in solving capacity bottleneck is by building new
floors. It's quite simple, but also costs more and more money the
higher you go. It's also possible to optimize the use of space in the
existing floors, which is the third approach. You may increase floor
capacity from Store >> Building. As always, a some kind
of
combination of all these three approaches, is likely to lead to the
most efficient solution.
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